Posts with tag 'Houdini'

The cat is out of the bag so to speak. My project since joining Side Effect Software in May has been porting Houdini to OS X.

We are accepting applications for the beta here.

More details will be forthcoming. It's been an amazing porting experience.

I'm off to WWDC in a weeks time. If anyone wants to meet up and chat about Houdini on OS X, drop me a line at mike@sidefx.com.

I made my rookie podcast appearance on Late Night Cocoa a few days ago. My episode is called Porting Large Scale Applications to the Mac Platform (Note that one of the definitions of "episode" in my dictionary is "A finite period in which someone is affected by a specified illness").

During the episode I ramble on about many of the things I learned the hard way while working on the port of Maya, and more recently, the port of Houdini to the Mac platform.

I think I'm the first new "premium content" on the Mac Developer Network now Scotty has changed up the paid content model. I'm flattered, but hope he's got other plans to drive subscriptions.

Speaking of that, go out and support the MDN! It's a great service that I'd hate to lose.

Disclaimer: The above statements and opinions are my own and do not represent those of my employer.